
Even afterwards the spite was shown in DVD jewel cases LARPing as Big Boxes and spam posts for Crowfall.

(Okay, the QA who spent 1500+ hours and the CM were trying, and Tim Stellmach, but not sure what the first producer was doing besides give bad excuses at launch.) Who the fuck forgets a save system after being reminded about it for three years? Somewhere in the time between the names were actually making games and delivering that hot mess, OSE's management decided that they really hated their fans. Prey (2017) also felt more like a LGS game than the pure fuck you and shit in your mailbox of Underworld Ascendant's production. Imagine how well it could have done if not for the recoil over the cancellation of HH's Prey 2. The OtherSide team was made up of about 17 people at the time, so it was a pretty small studio.GG Bethesda marketing for labeling that game with their shame of Human Head. We worked on it in 20, and that’s it.” They did not plan to close It will be up to them to say what they want to say, there is not much clarification that I can provide you. “Tencent is taking care of the saga from now on. “We released a statement last year and there is not much more to say at this point,” said the creative, also responsible for Deus Ex. He has assured this in an interview with GamesBeat, where he has explained that they have not worked on the title since 2019.

The study led by Warren Spector said in a subsequent statement that they would continue to be involved in some way with the development of System Shock 3, but the latest statements by Spector himself indicate that this intention has not crystallized. The new installment of the classic is still in development, but its future is not tied to OtherSide since the rights were transferred to Tentent.

OtherSide: The video game is now in the hands of the Chinese giant Tencent, which will take care of future sequels.
