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Mage build eternium
Mage build eternium













mage build eternium

(the maximum amount you can buy at once is 20 for threads and 10 for dyes) When buying from the vendor, use SHIFT + MOUSE CLICK, then type in how many you want. You can buy them from the Tailoring Supplies vendor near your trainer. You will need around 59x Coarse Thread for the 1-75 part. Can't just put on the +4k deflect belt because then you don't get the lightning struck bonus, lose armour, and tbh, deflect doesn't reduce damage anywhere near as much as we'd need to see.Both factions can also learn it from Charles Worth at Dalaran.

mage build eternium

But deflect still has low chance even with mage armour. Which means you've got to be in amongst them.

mage build eternium

Also tried it with FK staff and rylocke's, again, ripple did barely any damage and survivability was better because of shield, but not ideal, and wouldn't float in push at all - all my testing has been TL80, forget pushing to TL130+ when you can't even take a single archer arrow but have to stand for AL casting as it's a huge portion of your damage.Īlso don't know about the belts - deflect granting lightning struck belt means you've got to get hit. I've experimented with Stormcaller with diedre's and rylocke's combo at one point - slightly more survivable but not great. At max stats it would increase AL by 1000% (meaning you carry good damage over to new mobs/mob groups without requiring blizzard to trigger it), and prevent whatever % of damage is applicable. IMO the 1000% AL buff should be triggered from something - maybe AL *hitting* a lightning struck mob, and be a stackable buff / survivability move like SOFT or Elemental Fury. It then also suffers from key damage being triggered by moves on long CDs thanks to alacrity nerf - blizz to trigger lightning struck means AL doesn't do noticeable damage in between, and singularity triggering event horizon is also on a longer CD. Or it could be from distance, only singularity takes forever to get anywhere. It's caught between two worlds in some ways - optimum play might be +nature damage with FK set and ripple similar to arc mage, which would need a lot more survivability. I've played with it some, using only dropped pieces that are obviously not ideal, but it is definitely very hard to survive.















Mage build eternium